
Shader cache on is a no brainer, especially for older pc's that have a good gfx card swapped into them. Some things I have noticed Triple buffering on seemed like it made the screen stutter and the fan run constantly. Zooming and scrolling is pretty good, not always completely smooth though. Most configurations I have made almost all had about 10 less fps than what I am getting like this, and the textures look smooth enough to not bother me. This is on a 560ti gtx, kinda old, playing on almost maximum settings in game (texture quality and shadow's on high/far rather than very high/very far). Virtual Reality Pre rendered frames : 4 (max) Texture Filtering (trilinear optimization) : On Texture Filtering (negative LOD bias : Allow Texture Filtering (anisotropic sample) : Off

Power Management Mode : Prefer Performance Multi-Display: Single Display Performance (I use 1 monitor) In the Nvidia control panel I have a custom program setting for CS as the following Īmbient Occlusion : greyed out /not supportedĪntialiasing Mode : Override application settingĪntialiasing Setting : 16x CSAA (32x max)ĬUDA - GPU's : All (I only have 1 anyways) I am turning Anisotropic filtering and Antialiasing OFF in the game menu. Just thought I'd share and maybe compare with others to try and help find optimal settings. I've been playing around with my settings in my Nvidia control panel and I think I have found a sweet spot in terms of balancing performance and quality of image.
